There may be simpler methods, such as loading a shader from an array of bytes that you`ve hard-coded, or that you get from your server with AssetBundle.LoadFromMemory, but these have a proven track record and the methods include easy-to-follow steps. In fact, I used one of my long-term projects myself. You can read more about how to do it here: An internal mono hack released for learning purposes. I was too lazy to add my own resources to the game. You can create the Universal Chams for any Unity game if you use your own shader. They are fine, but not so for newer versions of Unity. It only contains character classes that I thought I could use in the future. You can find more information in my post feed: The contents of the “Inserted” folder come from a leaked/filed EFT cheat. Copied the function for wall checking from another contract wars source into the aimbot. Quote: Originally Posted by YeetBruhYeet. by using dnspy on the games Assembly-CSharp.dll. In fact, I used one of my long-term projects myself. If you see fake players in the ESP (I haven't yet even though I never patched it lol), then you must patch the ghosts by searching for. A mono internal hack published for learning purposes.